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Professional PaperVision3D….

April 10, 2012

Getting PaperVision3D isn’t as simple as just downloading and unzipping it , you need a subversion client. Subversion is a great tool , which helps developers keep track of code changes. As so many developers are working on PaperVision3D it’s essential to keeping it up to date and maintained.

The repository has one trunk(most stable version) and several branches. PaperVision3D is constantly changing. At the time of the writing of this article , the CS4 branch was being eliminated while a PaperVisionX  branch was being created . This brings up an essential point. As PaperVision3D is being constantly updated , care should be taken when upgrading a project’s PaperVision3D classes. Doing so can stop it from working or introduce instabilities. You should be careful to save all projects with their original PaperVision3D files before upgrading especially if the project development spans more than a few weeks — that’s how fast things are changing.

Now that you have the PaperVision3D classes , you’ll find what you need in the AS3 branch. Navigate to it following the PaperVision3D\as\trunk\src path.

From the src folder grab the org and nochump folders and place them into your Flash or Flex src project folders.The org folder contains the majority of classes needeed for PaperVision3D to run. The nochump folder is of  set of zipping / unzipping classes that you use for more advanced projects. As your projects become more advanced , you add other folders as well , which contain packages for physics , the Wii and tweening.

Getting PaperVision3D.

1. Download and install a SVN client . Tortoise for Windows (http://tortoisesvn.tigris.org/) and for MacOS X Syncro SVN Client (http://www.syncrosvnclient.com/).

2. For Windows , create an empty folder , name it as PaperVision3D , right click on it and choose “SVN Checkout”. For Mac , just add a new SVN project.

3. Paste te address http://papervision3D.googlecode.com/svn/trunk/ in the URL box and press OK.

4. Finish the download and examine the folder structure.

The repository has one trunk (most stable version) and several branches. Papervision3D is constantly changing. At the time of the writing of this book , the CS4 branch was being eliminated while a PapervisionX branch was being created. This bring up an essential point. As Papervision3D is being constantly updated , care should be taken when upgrading a project’s Papervision3D classes. Doing so can stop it from working or introduce instabilities. You should be careful to save all projects with their original Papervision3D files before upgrading especially if the project development spans more than a few weeks – that’s how fast things are changing.

Now that you have the Papervision3D classes , you’ll find what you need for the first part in the AS3 branch. Navigate to it following the Papervision3D\as3\trunk\src path.

From the src folder grab the org and nochump folders and place them into your Flash or Flex src project folders. The org folder contains the majority of classes needeed for Papervision3D to run. The nochump  folder is a set of zipping/unzipping classes that you use for more advanced projects. As your projects become more advanced , you add other folder as well , which contain packages for physics , the Wii , and tweening.

 

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